button extensions

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(XInput 9 & 10 notes)
 
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This section is available as of [[SomEx|1.1.1.6]].
 
This section is available as of [[SomEx|1.1.1.6]].
  
Extensions in this section take the form of a [[#pseudo button]] on the left of the equal (=) sign and a [[#keyboard macro]] on the right. This section can be used to assign actions to the buttons of the game controller when <u>not</u> using [[#Joypad]] sections. Game authors may use this section to prioritize functions provided by extensions such as [[#do_pause]], [[#do_select]], and [[#do_escape]], or just add arbitrary buttons to assist in testing their games. Players may use it to manually set their buttons and or put buttons 9 through 16 of their game controller to use.  
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Extensions in this section take the form of a [[#pseudo button]] on the left of the equal (=) sign and a [[#keyboard macro]] on the right. This section can be used to assign actions to the buttons of the game controller when <u>not</u> using [[#Joypad]] sections. Game authors may use this section to prioritize functions provided by extensions such as [[#do_pause]] and [[#do_escape]], or just add arbitrary buttons to assist in testing their games. Players may use it to manually set their buttons and or put buttons 9 through 16 of their game controller to use.  
  
 
More actions can be assigned to 0, 9000, 18000, and 27000, corresponding to the controller's first point-of-view hat. Refer to [[#pseudo_pov_hat_...]].
 
More actions can be assigned to 0, 9000, 18000, and 27000, corresponding to the controller's first point-of-view hat. Refer to [[#pseudo_pov_hat_...]].
  
 
'''Note: that buttons 1 through 8 are configured by Sword of Moonlight in game. If you assign actions to them the in-game configuration for that button will be ignored. Authors should not do this on behalf of players because PC game controllers are all very different.'''  
 
'''Note: that buttons 1 through 8 are configured by Sword of Moonlight in game. If you assign actions to them the in-game configuration for that button will be ignored. Authors should not do this on behalf of players because PC game controllers are all very different.'''  
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====Pause & Select by default====
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Some time ago buttons 9 and 10 were assigned to PAUSE and ESCAPE respectively. They must be reassigned in order to change this behavior. PAUSE pauses a game. ESCAPE changes the analog mode, or escapes out of menus. 10 is a "select" button on many controllers. This makes that button select the analog mode, making it easier for players to discover its functionality. Refer to [[#do_pause]] and [[#do_escape]].
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====XInput note for Xbox devices====
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[[Wikipedia:Xbox|Xbox]] style controllers have analog trigger buttons that need to be moved into [[Wikipedia:DirectInput|DirectInput]] positions 7 and 8 so they are among the buttons that are configurable in the classical game menu. Unfortunately this means buttons 7 & 8 must be moved up by two, to the 9 & 10 positions; and so any higher buttons must also be moved up. As of 1.2.1.14 only 4 buttons are moved, so to cover PlayStation's L3 and R3 buttons. More buttons are not envisioned.
  
 
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Latest revision as of 04:47, 23 February 2018


This section is available as of 1.1.1.6.

Extensions in this section take the form of a #pseudo button on the left of the equal (=) sign and a #keyboard macro on the right. This section can be used to assign actions to the buttons of the game controller when not using #Joypad sections. Game authors may use this section to prioritize functions provided by extensions such as #do_pause and #do_escape, or just add arbitrary buttons to assist in testing their games. Players may use it to manually set their buttons and or put buttons 9 through 16 of their game controller to use.

More actions can be assigned to 0, 9000, 18000, and 27000, corresponding to the controller's first point-of-view hat. Refer to #pseudo_pov_hat_....

Note: that buttons 1 through 8 are configured by Sword of Moonlight in game. If you assign actions to them the in-game configuration for that button will be ignored. Authors should not do this on behalf of players because PC game controllers are all very different.

Pause & Select by default[edit]

Some time ago buttons 9 and 10 were assigned to PAUSE and ESCAPE respectively. They must be reassigned in order to change this behavior. PAUSE pauses a game. ESCAPE changes the analog mode, or escapes out of menus. 10 is a "select" button on many controllers. This makes that button select the analog mode, making it easier for players to discover its functionality. Refer to #do_pause and #do_escape.

XInput note for Xbox devices[edit]

Xbox style controllers have analog trigger buttons that need to be moved into DirectInput positions 7 and 8 so they are among the buttons that are configurable in the classical game menu. Unfortunately this means buttons 7 & 8 must be moved up by two, to the 9 & 10 positions; and so any higher buttons must also be moved up. As of 1.2.1.14 only 4 buttons are moved, so to cover PlayStation's L3 and R3 buttons. More buttons are not envisioned.