Appendix A (animation IDs)

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(Finally filling this out)
m
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|-
 
|-
 
! scope="row"|10
 
! scope="row"|10
| ||-|| ||Near<br/>Attack|| ||?
+
| ||-|| ||Direct<br/>Attack|| ||?
 
|-
 
|-
 
! scope="row"|11
 
! scope="row"|11
| ||-|| ||Near<br/>Attack|| ||?
+
| ||-|| ||Direct<br/>Attack|| ||?
 
|-
 
|-
 
! scope="row"|12
 
! scope="row"|12
| ||-|| ||Near<br/>Attack|| ||?
+
| ||-|| ||Direct<br/>Attack|| ||?
 
|-
 
|-
 
! scope="row"|13
 
! scope="row"|13
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|-
 
|-
 
! scope="row"|15
 
! scope="row"|15
| ||-|| ||Far<br/>Attack|| ||?
+
| ||-|| ||Indirect<br/>Attack|| ||?
 
|-
 
|-
 
! scope="row"|16
 
! scope="row"|16
| ||-|| ||Far<br/>Attack||Seated||?
+
| ||-|| ||Indirect<br/>Attack||Seated||?
 
|-
 
|-
 
! scope="row"|17
 
! scope="row"|17
| ||-|| ||Far<br/>Attack||Stand/Sit||?
+
| ||-|| ||Indirect<br/>Attack||Stand/Sit||?
 
|-
 
|-
 
! scope="row"|18
 
! scope="row"|18

Revision as of 03:49, 17 March 2018

Table is incomplete. Please complete.
ID swing item object enemy NPC SFX
0 Vertical - Trap Idle Idle ?
1 Thrust - Walk Walk ?
2 Horizontal - Hit ?
3 - Death ?
4 - Open Death Acknowledge
Left
?
5 - Close Acknowledge
Right
?
6 - Defend Acknowledge ?
7 - Evade ?
8 - ?
9 - Trigger ?
10 - Direct
Attack
?
11 - Direct
Attack
?
12 - Direct
Attack
?
13 - ?
14 - ?
15 - Indirect
Attack
?
16 - Indirect
Attack
Seated ?
17 - Indirect
Attack
Stand/Sit ?
18 - Seated+Hit ?
19 - Seated+Death ?
20 - Hit Seated
+
Acknowledge
Left
?
21 - Seated
+
Acknowledge
Right
?
22 - Seated
+
Acknowledge
?