Appendix A (animation IDs)
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(Newfound enemy #2 & #22) |
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+ | Note: Enemy #2 and #22 aren't used by any original models but are found in the game code. #2 depends on a PRM setting that's not "exposed" by SOM_PRM that sets a distance to stop using the #2 animation to approach the PC. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | |||
! scope="col"|ID | ! scope="col"|ID | ||
! scope="col"|swing | ! scope="col"|swing | ||
! scope="col"|item | ! scope="col"|item | ||
− | ! scope="col"| | + | ! scope="col"|object |
! scope="col"|enemy | ! scope="col"|enemy | ||
! scope="col"|NPC | ! scope="col"|NPC | ||
Line 10: | Line 10: | ||
|- | |- | ||
! scope="row"|0 | ! scope="row"|0 | ||
− | | ||-|| | + | |Vertical||-||Trap||Idle||Idle||? |
|- | |- | ||
! scope="row"|1 | ! scope="row"|1 | ||
− | | || || || || || | + | |Thrust||-|| ||Walk||Walk||? |
|- | |- | ||
! scope="row"|2 | ! scope="row"|2 | ||
− | | || || || || || | + | |Horizontal||-|| ||Dash?||Hit||? |
|- | |- | ||
! scope="row"|3 | ! scope="row"|3 | ||
− | | || || || || || | + | | ||-|| || ||Death||? |
|- | |- | ||
! scope="row"|4 | ! scope="row"|4 | ||
− | | || || || || || | + | | ||-||Open||Death||Acknowledge<br/>Left||? |
|- | |- | ||
! scope="row"|5 | ! scope="row"|5 | ||
− | | || || || || || | + | | ||-||Close|| ||Acknowledge<br/>Right||? |
|- | |- | ||
! scope="row"|6 | ! scope="row"|6 | ||
− | | || || || || || | + | | ||-|| ||Defend||Acknowledge||? |
|- | |- | ||
! scope="row"|7 | ! scope="row"|7 | ||
− | | || || || || || | + | | ||-|| ||Evade|| ||? |
|- | |- | ||
! scope="row"|8 | ! scope="row"|8 | ||
− | | || || || || || | + | | ||-|| || || ||? |
|- | |- | ||
! scope="row"|9 | ! scope="row"|9 | ||
− | | || || || || || | + | | ||-|| ||Trigger|| ||? |
|- | |- | ||
! scope="row"|10 | ! scope="row"|10 | ||
− | | || || || || || | + | | ||-|| ||Direct<br/>Attack|| ||? |
|- | |- | ||
! scope="row"|11 | ! scope="row"|11 | ||
− | | || || || || || | + | | ||-|| ||Direct<br/>Attack|| ||? |
|- | |- | ||
! scope="row"|12 | ! scope="row"|12 | ||
− | | || || || || || | + | | ||-|| ||Direct<br/>Attack|| ||? |
|- | |- | ||
! scope="row"|13 | ! scope="row"|13 | ||
− | | || || || || || | + | | ||-|| || || ||? |
|- | |- | ||
! scope="row"|14 | ! scope="row"|14 | ||
− | | || || || || || | + | | ||-|| || || ||? |
|- | |- | ||
! scope="row"|15 | ! scope="row"|15 | ||
− | | || || || || || | + | | ||-|| ||Indirect<br/>Attack|| ||? |
|- | |- | ||
! scope="row"|16 | ! scope="row"|16 | ||
− | | || || || || || | + | | ||-|| ||Indirect<br/>Attack||Seated||? |
|- | |- | ||
! scope="row"|17 | ! scope="row"|17 | ||
− | | || || || || || | + | | ||-|| ||Indirect<br/>Attack||Stand/Sit||? |
|- | |- | ||
! scope="row"|18 | ! scope="row"|18 | ||
− | | || || || || || | + | | ||-|| || ||Seated+Hit||? |
+ | |- | ||
+ | ! scope="row"|19 | ||
+ | | ||-|| || ||Seated+Death||? | ||
+ | |- | ||
+ | ! scope="row"|20 | ||
+ | | ||-|| ||Hit||Seated<br/>+<br/>Acknowledge<br/>Left||? | ||
+ | |- | ||
+ | ! scope="row"|21 | ||
+ | | ||-|| || ||Seated<br/>+<br/>Acknowledge<br/>Right||? | ||
+ | |- | ||
+ | ! scope="row"|22 | ||
+ | | ||-|| ||Critical<br/>Hit?||Seated<br/>+<br/>Acknowledge||? | ||
|} | |} |
Latest revision as of 12:08, 23 November 2020
Note: Enemy #2 and #22 aren't used by any original models but are found in the game code. #2 depends on a PRM setting that's not "exposed" by SOM_PRM that sets a distance to stop using the #2 animation to approach the PC.
ID | swing | item | object | enemy | NPC | SFX |
---|---|---|---|---|---|---|
0 | Vertical | - | Trap | Idle | Idle | ? |
1 | Thrust | - | Walk | Walk | ? | |
2 | Horizontal | - | Dash? | Hit | ? | |
3 | - | Death | ? | |||
4 | - | Open | Death | Acknowledge Left |
? | |
5 | - | Close | Acknowledge Right |
? | ||
6 | - | Defend | Acknowledge | ? | ||
7 | - | Evade | ? | |||
8 | - | ? | ||||
9 | - | Trigger | ? | |||
10 | - | Direct Attack |
? | |||
11 | - | Direct Attack |
? | |||
12 | - | Direct Attack |
? | |||
13 | - | ? | ||||
14 | - | ? | ||||
15 | - | Indirect Attack |
? | |||
16 | - | Indirect Attack |
Seated | ? | ||
17 | - | Indirect Attack |
Stand/Sit | ? | ||
18 | - | Seated+Hit | ? | |||
19 | - | Seated+Death | ? | |||
20 | - | Hit | Seated + Acknowledge Left |
? | ||
21 | - | Seated + Acknowledge Right |
? | |||
22 | - | Critical Hit? |
Seated + Acknowledge |
? |