adjust extensions
From Wiki
(Created page with "<onlyinclude> ====bob_distance_multiplier==== {{Ex/inival|1.0.0.1|real numbers|multiplies the walking effect experienced by the player}} ''A multiplier of -1 is generally recom...") |
|||
Line 1: | Line 1: | ||
<onlyinclude> | <onlyinclude> | ||
− | |||
====bob_distance_multiplier==== | ====bob_distance_multiplier==== | ||
{{Ex/inival|1.0.0.1|real numbers|multiplies the walking effect experienced by the player}} | {{Ex/inival|1.0.0.1|real numbers|multiplies the walking effect experienced by the player}} |
Revision as of 13:08, 4 January 2013
Contents
bob_distance_multiplier
Introduced around 1.0.0.1, this extension multiplies the walking effect experienced by the player. Values are limited to real numbers.
A multiplier of -1 is generally recommended in order to invert the bob effect. In reality when people walk the eye level does not gain any height, and a negative effect ensures the player will not be able to see anything that they shouldn't by bobbing up over visual obstacles.
draw_distance_multiplier
Introduced around 1.0.0.1, this extension multiplies the draw distance uniformly across maps. Values are limited to positive real numbers.
fog_pullback_factor
Introduced around 1.0.0.1, this extension pulls the fog to the player as the value approaches 1. It is then averaged with #fog_pushback_factor to determine where fog will begin. Values are limited to real numbers.
fog_pushback_factor
Introduced around 1.0.0.1, this extension pushes the fog away from the player arriving at the draw distance when the value reaches 1. It is then averaged with #fog_pullback_factor to determine where fog will begin. Values are limited to positive real numbers.
fog_saturate_multiplier
Introduced around 1.0.0.1, this extension multiplies the distance at which fog becomes fully saturated. Values are limited to positive real numbers.
pov_baseline_in_meters
Introduced around 1.0.0.1, this extension adds to the player's eye level -- as of 1.0.0.1 arms are not yet adjusted accordingly. Values are limited to real numbers.
pov_baseline_in_meters was originally setup for Trismegistus. Trismegistus does away with combat elements, and therefore the arm thing funnily enough was not a problem. Nevertheless the arms are an oversight.
sky_ambience_factor
Introduced around 1.0.0.1, this extension colorizes the sky to match the global ambient light at 1. Values are limited to real numbers.
sky_emissive_factor
This extension is planned but not yet implemented. It will brighten the sky above 1 and darkens it below 1. It's meant to balance out the colours produced by #sky_ambience_factor.
sky_distance_multiplier
Introduced around 1.0.0.1, this extension works like #draw_distance_multiplier, however it only applies to maps with skies. It supersedes draw_distance_multiplier. Values are limited to positive real numbers.
sky_fadeline_multiplier
Introduced around 1.0.0.1, this extension determines a point between the fog saturation distance at 0 and the sky distance at 1 and smoothly blends things beyond that point into the sky. As if the sky is a second layer of fog beyond the first. Values are limited to real numbers between 0 and 1.