script extensions
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'''Note: a font may have multiple aliases even though matching is only done against the alias that was assigned to the text being displayed.''' | '''Note: a font may have multiple aliases even though matching is only done against the alias that was assigned to the text being displayed.''' | ||
+ | |||
+ | ====status_fonts_contrast==== | ||
+ | {{Ex/inival|1.1.1.7|hexadecimal colour codes|establishes the colour of on-screen element font shadows, excluding subtitles. The default colour is 464646. Partial transparency is not supported as of 1.1.1.5. Refer to [[#status_fonts_to_use]]|color}} | ||
+ | |||
+ | ====status_fonts_height==== | ||
+ | {{Ex/inival|1.1.1.5|positive whole numbers|establishes the height of on-screen element fonts, excluding subtitles. Refer to [[#status_fonts_to_use]]|whole}} | ||
+ | |||
+ | ====status_fonts_tint==== | ||
+ | {{Ex/inival|1.1.1.7|hexadecimal colour codes|establishes the colour of on-screen element fonts, excluding subtitles. The default colour is dcdcdc. Partial transparency is not supported as of 1.1.1.5. Refer to [[#status_fonts_to_use]]|color}} | ||
====status_fonts_to_use==== | ====status_fonts_to_use==== | ||
− | {{Ex/inival|1.1.1.5|synthetic fonts| | + | {{Ex/inival|1.1.1.5|synthetic fonts|establishes the on-screen element fonts excluding subtitles. The default behavior is to use the menu fonts described by [[#system_fonts_to_use]]|font}} |
+ | |||
+ | ''Note that Sword of Moonlight's on-screen element text is not font based. [[#do_st]] provides an alternative heads-up-display, and [[#do_pause]] and [[#do_escape]] display notifications to the center of the screen.'' | ||
− | + | ====system_fonts_contrast==== | |
+ | {{Ex/inival|1.1.1.7|hexadecimal colour codes|replaces the colour of in-game menu text fonts. The default colour is 464646. Partial transparency is not supported as of 1.1.1.5. Refer to [[#system_fonts_to_use]]|color}} | ||
− | ==== | + | ====system_fonts_tint==== |
− | {{Ex/inival|1.1.1. | + | {{Ex/inival|1.1.1.7|hexadecimal colour codes|replaces the colour of in-game menu text fonts. The default colour is dcdcdc. Partial transparency is not supported as of 1.1.1.5. Refer to [[#system_fonts_to_use]]|color}} |
====system_fonts_to_use==== | ====system_fonts_to_use==== | ||
− | {{Ex/inival|1.0.0.1|synthetic fonts|replaces the font used by | + | {{Ex/inival|1.0.0.1|synthetic fonts|replaces the font used by in-game menu text with the provided fonts. Refer to [[#status_fonts_to_use]] to target the on-screen element fonts provided by [[#do_pause]], [[#do_escape]], and [[#do_st]] specifically|font}} |
+ | |||
+ | '''Note: that this extension may also replace the fonts (but not colour) of dialogue and subtitle text which uses the same font as the in-game menus. This behavior is not by design and is subject to change in the future.''' | ||
+ | |||
+ | '''''Tip: as of 1.1.1.7 you can change the colour of system, status, and subtitle and default dialog text (all one thing, three in total) independent of one another. Refer to [[#lettering_tint]].''''' | ||
</onlyinclude> | </onlyinclude> |
Revision as of 21:50, 22 March 2013
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Transcluded by Sword of Moonlight Extension Library / list of extensions. |
Contents
fonts_to_use_instead_of_...
Introduced around 1.0.0.1, this extension takes the part after fonts_to_use_instead_of_ and uses the provided fonts in place of any font that has a name that matches. Underscores (_) are treated as single character wildcards. This kind of extension applies to dialogue text only. To change the menu (and other) fonts refer to #system_fonts_to_use. Values are limited to synthetic fonts.[#]
Note: a font may have multiple aliases even though matching is only done against the alias that was assigned to the text being displayed.
status_fonts_contrast
Introduced around 1.1.1.7, this extension establishes the colour of on-screen element font shadows, excluding subtitles. The default colour is 464646. Partial transparency is not supported as of 1.1.1.5. Refer to #status_fonts_to_use. Values are limited to hexadecimal colour codes.[#]
status_fonts_height
Introduced around 1.1.1.5, this extension establishes the height of on-screen element fonts, excluding subtitles. Refer to #status_fonts_to_use. Values are limited to positive whole numbers.[#]
status_fonts_tint
Introduced around 1.1.1.7, this extension establishes the colour of on-screen element fonts, excluding subtitles. The default colour is dcdcdc. Partial transparency is not supported as of 1.1.1.5. Refer to #status_fonts_to_use. Values are limited to hexadecimal colour codes.[#]
status_fonts_to_use
Introduced around 1.1.1.5, this extension establishes the on-screen element fonts excluding subtitles. The default behavior is to use the menu fonts described by #system_fonts_to_use. Values are limited to synthetic fonts.[#]
Note that Sword of Moonlight's on-screen element text is not font based. #do_st provides an alternative heads-up-display, and #do_pause and #do_escape display notifications to the center of the screen.
system_fonts_contrast
Introduced around 1.1.1.7, this extension replaces the colour of in-game menu text fonts. The default colour is 464646. Partial transparency is not supported as of 1.1.1.5. Refer to #system_fonts_to_use. Values are limited to hexadecimal colour codes.[#]
system_fonts_tint
Introduced around 1.1.1.7, this extension replaces the colour of in-game menu text fonts. The default colour is dcdcdc. Partial transparency is not supported as of 1.1.1.5. Refer to #system_fonts_to_use. Values are limited to hexadecimal colour codes.[#]
system_fonts_to_use
Introduced around 1.0.0.1, this extension replaces the font used by in-game menu text with the provided fonts. Refer to #status_fonts_to_use to target the on-screen element fonts provided by #do_pause, #do_escape, and #do_st specifically. Values are limited to synthetic fonts.[#]
Note: that this extension may also replace the fonts (but not colour) of dialogue and subtitle text which uses the same font as the in-game menus. This behavior is not by design and is subject to change in the future.
Tip: as of 1.1.1.7 you can change the colour of system, status, and subtitle and default dialog text (all one thing, three in total) independent of one another. Refer to #lettering_tint.