King's Field Episode IV: A New Hope
From Wiki
Line 33: | Line 33: | ||
In VII we learn that the tables have turned. The logic of Guyra reigns supreme amok the far future world. Magic is an arcane memory. Demons are the masters of the high tech world. We follow a half-demon who is sympathetic to the mostly human underclass. Not that the humans did not deserve their fate, unleashing those fiendish dragons to do their bidding. If only they had listened to the demons who came in peace... | In VII we learn that the tables have turned. The logic of Guyra reigns supreme amok the far future world. Magic is an arcane memory. Demons are the masters of the high tech world. We follow a half-demon who is sympathetic to the mostly human underclass. Not that the humans did not deserve their fate, unleashing those fiendish dragons to do their bidding. If only they had listened to the demons who came in peace... | ||
− | Well for now anyway they have it. | + | Well for now anyway they have it (the setting this time around is a lot like Vampire Hunter D. The most senior demons are not dissimilar from vampires.) |
==Subpages== | ==Subpages== |
Revision as of 02:05, 21 March 2013
This article or section is in the middle of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well. If this article has not been edited in several days, please remove this template. This page was last edited by Holy (talk| contribs) ago. (Purge) |
King's Field Episode IV: A New Hope (Ep4) is the first game in a planned series of King's Field trilogies set in an open source canon, or universe, intended to lineup with the content of From Software's original trilogy with the smallest margin of error possible, but with allowances made for the sake of quality and coherence here and there. These games are implicitly licensed (or not) by virtue of being made with From Software's Sword of Moonlight: King's Field Making Tool software.
Everyone is encouraged to take part, and multiple versions of these games and the canon itself are able to freely exist. Everything that makes up the official canon is public domain and fluid, and versioned to the best of the abilities of those involved. Games set outside the planned trilogy projects represent welcome additions, but are not held to as high standards. The maintainers of the canon designate which games, and versions of said games, are deemed to be apocryphal, or breaking with the canon, or some version (incremental or forked or otherwise) of the canon.
Planned trilogies
The projects begin with Episode 4, not unlike the Star Wars trilogies. From Software has not produced a new King's Field game since IV. The fourth game in the series is unrelated to the original trilogy, or the first three games. And not well received. Episode 4 was originally conceived of independent of IV, however it bore so many similarities, that it was decided that it can serve as a reworking of the fourth game, without any concessions in the slightest made to better overlap with IV. If there is any derivation between them it is purely subconscious, probably born of disappointments if so.
The decision to replace the fourth sequel in the new canon is also practical. If this is not done then the direct continuation in the form of subsequent trilogies would not be possible. The back story is consistent across the games admitting to exist within the canon. However each trilogy is separated by vast distances of time. And the affairs therein are entirely disconnected. Exact dates are to never be given, so that the timeline remains flexible, for the purpose of inserting new games and events at any point within the canon. The history and back story as presented in any given game is allowed to and even encouraged to be inaccurate or deceptive, but anything that plays out in the form of game play or cutscene adheres to canon or invites rejection.
IV, V, VI
IV follows Solomon, a young man with an innate talent for fire magic, as he explores a future Melanat with the aid of Meryl, a pure blooded elf fountain maiden of a few centuries native to Melanat by way of a clutch of an unbroken line of original elves making their home in a protected caldera at the summit of the larger of the twin landmasses making up the island.
The similarities to From Software's IV are a few. Solomon is cast out on a mission to save the fate of the land in the eyes of his people or perish doing so. He does not bear an idol to deliver to the underworld, but he is sent to use his fire magic to quiet the volcano of Melanat, and will need to venture into its underworld in order to do so. He will pull the Moonlight Sword from the roots of the Dragon Tree in a scene similar to how the sword is rekindled in IV. And he will discover a forest paradise in an unlikely place, and just as the elf aids the hero in IV amid such a paradise he is aided by Meryl, an elf and playable character that is not so different.
V follows the half-elf daughter of Solomon and Meryl, who are now the king and queen of Eligria, by whatever name it is known by in their era, as she crisscrosses the continent, once parched and now flooded by the events of IV, by boat, visiting the many highlands that remain above water. Like here mother she is a consummate swimmer at home in the waters. Much of the game involves exploring underwater environments.
In IV Solomon was not only able to placate Melanat, but somehow summons the negligent sea and sky gods Elfos and Elwin to return the rains and waters to the world ruined world of greater Elegria. While in the presence of the two gods between the sun and the moon Solomon watched below from outer space, in awe to see that his world was in fact as round as a ball, and what is more, Elegria is no more than a mere spec on its surface.
VI follows a pure-elf nature boy born with a rare ability to venture far and wide across time and space free of the constant dependency upon the poison waters of Melanat, and its sister springs scattered across the continent, endured by his kind. As a pure-elf he enjoys the ability to hail animals across great distances by sending entreaties across the great winds. By a constant battery of animal cohorts he is able to cross the entire continent more swiftly than anyone of his era. His ally is a falcon that he is able to guide and share a bird's-eye view.
We learn that long lost Guyra's demons have made their home in the new world and have chosen to make their way to Elegria. It looks like the remnants of the flood will be no match for the demons as they make preparation for their demonic guests. One by one the tribes of Elegria are enslaved until the time comes for the final showdown. The Moonlight Sword and newly recovered Dark Slayer are pitted against the aggressors. In desperation a devilish pact is made with a pair of old dragons in the seat of the continent, now surrounded Melanat.
I, II, III
This trilogy comes in the form of retcon of From Software's trilogy including reshaping Melanat in whatever form it takes in IV for II, and likewise for Verdite of VI for III.
VII, VIII, IX
In VII we learn that the tables have turned. The logic of Guyra reigns supreme amok the far future world. Magic is an arcane memory. Demons are the masters of the high tech world. We follow a half-demon who is sympathetic to the mostly human underclass. Not that the humans did not deserve their fate, unleashing those fiendish dragons to do their bidding. If only they had listened to the demons who came in peace...
Well for now anyway they have it (the setting this time around is a lot like Vampire Hunter D. The most senior demons are not dissimilar from vampires.)