player extensions
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Transcluded by Sword of Moonlight Extension Library / list of extensions. |
player_character_ascent
Introduced around 1.1.1.5, this extension establishes the distance above the floor over which the player character is able to step up onto and or over. The default value is 0.51. The default unit is meters. Values are limited to real numbers.
player_character_height
This extension did not make it into 1.1.1.5. It will be implemented as soon as it is convenient and or necessary to do so. Its purpose is to establish the physical height of the player. For purposes of passing underneath obstacles. And gathering data points from which to generate various default characteristics. The default value is thought to be 1.8. The default unit is meters.
Note: the apparent height can be changed with #pov_baseline_in_meters. It is recommended that this be used to achieve a taller or shorter player character, either to be in keeping with the narrative of the game or to customize height in order to enhance immersion, without inadvertently making areas of the game inaccessible or the game itself unwinnable.
player_character_radius
Introduced around 1.1.1.5, this extension establishes the player character's shoulder width as measured from the center. Conceptually the classical character is cylindrically shaped, circular around the width and depth. The default value is 0.25. The default unit is meters. Values are limited to real numbers.
Note: as of 1.1.1.5 it is absolutely necessary to set this value to something larger than the default in order to accommodate the new analog framework. If not done the player clips into obstacles if held up against one. A larger radius can make preexisting games unwinnable. Ideally the project and or game should be fixed. Using an older version also works, but 1.1.1.5 introduces numerous important fixes. #do_dpad effectively disables analog, but did not make it into 1.1.1.5. A new #Analog section is on the way only for now the analog parameters are inaccessible. Until a clipping framework (#do_clip) is setup a final solution could well prove elusive.