JSOM

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(Created page with "'''JSOM''' (JSON Sword-of-Moonlight Object Model, or JSON Scene Object Model) is a project to convert Sword of Moonlight files (largely graphical in nature) into a [[JSON...")
 
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'''[[JSOM]]''' (JSON Sword-of-Moonlight Object Model, or JSON Scene Object Model) is a project to convert [[Sword of Moonlight]] files (largely graphical in nature) into a [[JSON]] schema that is first and foremost applicable to [[WebGL]]. WebGL is an emerging 3D graphics standard for the [[WWW]]. In a nutshell; [[OpenGL ES]] + [[ECMAScript]] = WebGL.
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'''[[JSOM]]''' (JSON Sword-of-Moonlight Object Model, or JSON Scene Object Model) is a project to convert [[Sword of Moonlight]] files (largely graphical in nature) into a [[JSON]] schema (the schema itself is called JSOM) that is first and foremost applicable to [[WebGL]]. WebGL is an emerging 3D graphics standard for the [[WWW]]. In a nutshell; [[OpenGL ES]] + [[ECMAScript]] = WebGL.  
  
 
The schema itself is not based on Sword of Moonlight. It just came to be due to the need for a schema. The title is just for posterity sake. JSOM stands for "JSON Sword of Moonlight Object Model". It is technically a recursive acronym of happenstance -- the model itself also happens to be very recursive in nature. "JSON Scene Object Model" also works as as a [[wikipedia:backronym|backronym]].  
 
The schema itself is not based on Sword of Moonlight. It just came to be due to the need for a schema. The title is just for posterity sake. JSOM stands for "JSON Sword of Moonlight Object Model". It is technically a recursive acronym of happenstance -- the model itself also happens to be very recursive in nature. "JSON Scene Object Model" also works as as a [[wikipedia:backronym|backronym]].  

Revision as of 13:24, 20 February 2012

JSOM (JSON Sword-of-Moonlight Object Model, or JSON Scene Object Model) is a project to convert Sword of Moonlight files (largely graphical in nature) into a JSON schema (the schema itself is called JSOM) that is first and foremost applicable to WebGL. WebGL is an emerging 3D graphics standard for the WWW. In a nutshell; OpenGL ES + ECMAScript = WebGL.

The schema itself is not based on Sword of Moonlight. It just came to be due to the need for a schema. The title is just for posterity sake. JSOM stands for "JSON Sword of Moonlight Object Model". It is technically a recursive acronym of happenstance -- the model itself also happens to be very recursive in nature. "JSON Scene Object Model" also works as as a backronym.

Implementations

JSOM is the name of a command line program that does conversion of Sword of Moonlight related files to JSON files using the JSOM schema. A rendering application (most likely programmed in JavaScript) is then able to display the content of the JSON files.

External Links

Subpages

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