Appendix A (animation IDs)

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(Newfound enemy #2 & #22)
 
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Note: Enemy #2 and #22 aren't used by any original models but are found in the game code. #2 depends on a PRM setting that's not "exposed" by SOM_PRM that sets a distance to stop using the #2 animation to approach the PC.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
|+Table is incomplete. Please complete.
 
 
! scope="col"|ID
 
! scope="col"|ID
 
! scope="col"|swing
 
! scope="col"|swing
 
! scope="col"|item
 
! scope="col"|item
! scope="col"|obj[ect]
+
! scope="col"|object
 
! scope="col"|enemy
 
! scope="col"|enemy
 
! scope="col"|NPC
 
! scope="col"|NPC
Line 10: Line 10:
 
|-
 
|-
 
! scope="row"|0
 
! scope="row"|0
| ||-||trap||idle||idle||
+
|Vertical||-||Trap||Idle||Idle||?
 
|-
 
|-
 
! scope="row"|1
 
! scope="row"|1
| || || || || ||
+
|Thrust||-|| ||Walk||Walk||?
 
|-
 
|-
 
! scope="row"|2
 
! scope="row"|2
| || || || || ||
+
|Horizontal||-|| ||Dash?||Hit||?
 
|-
 
|-
 
! scope="row"|3
 
! scope="row"|3
| || || || || ||
+
| ||-|| || ||Death||?
 
|-
 
|-
 
! scope="row"|4
 
! scope="row"|4
| || || || || ||
+
| ||-||Open||Death||Acknowledge<br/>Left||?
 
|-
 
|-
 
! scope="row"|5
 
! scope="row"|5
| || || || || ||
+
| ||-||Close|| ||Acknowledge<br/>Right||?
 
|-
 
|-
 
! scope="row"|6
 
! scope="row"|6
| || || || || ||
+
| ||-|| ||Defend||Acknowledge||?
 
|-
 
|-
 
! scope="row"|7
 
! scope="row"|7
| || || || || ||
+
| ||-|| ||Evade|| ||?
 
|-
 
|-
 
! scope="row"|8
 
! scope="row"|8
| || || || || ||
+
| ||-|| || || ||?
 
|-
 
|-
 
! scope="row"|9
 
! scope="row"|9
| || || || || ||
+
| ||-|| ||Trigger|| ||?
 
|-
 
|-
 
! scope="row"|10
 
! scope="row"|10
| || || || || ||
+
| ||-|| ||Direct<br/>Attack|| ||?
 
|-
 
|-
 
! scope="row"|11
 
! scope="row"|11
| || || || || ||
+
| ||-|| ||Direct<br/>Attack|| ||?
 
|-
 
|-
 
! scope="row"|12
 
! scope="row"|12
| || || || || ||
+
| ||-|| ||Direct<br/>Attack|| ||?
 
|-
 
|-
 
! scope="row"|13
 
! scope="row"|13
| || || || || ||
+
| ||-|| || || ||?
 
|-
 
|-
 
! scope="row"|14
 
! scope="row"|14
| || || || || ||
+
| ||-|| || || ||?
 
|-
 
|-
 
! scope="row"|15
 
! scope="row"|15
| || || || || ||
+
| ||-|| ||Indirect<br/>Attack|| ||?
 
|-
 
|-
 
! scope="row"|16
 
! scope="row"|16
| || || || || ||
+
| ||-|| ||Indirect<br/>Attack||Seated||?
 
|-
 
|-
 
! scope="row"|17
 
! scope="row"|17
| || || || || ||
+
| ||-|| ||Indirect<br/>Attack||Stand/Sit||?
 
|-
 
|-
 
! scope="row"|18
 
! scope="row"|18
| || || || || ||
+
| ||-|| || ||Seated+Hit||?
 +
|-
 +
! scope="row"|19
 +
| ||-|| || ||Seated+Death||?
 +
|-
 +
! scope="row"|20
 +
| ||-|| ||Hit||Seated<br/>+<br/>Acknowledge<br/>Left||?
 +
|-
 +
! scope="row"|21
 +
| ||-|| || ||Seated<br/>+<br/>Acknowledge<br/>Right||?
 +
|-
 +
! scope="row"|22
 +
| ||-|| ||Critical<br/>Hit?||Seated<br/>+<br/>Acknowledge||?
 
|}
 
|}

Latest revision as of 12:08, 23 November 2020

Note: Enemy #2 and #22 aren't used by any original models but are found in the game code. #2 depends on a PRM setting that's not "exposed" by SOM_PRM that sets a distance to stop using the #2 animation to approach the PC.

ID swing item object enemy NPC SFX
0 Vertical - Trap Idle Idle ?
1 Thrust - Walk Walk ?
2 Horizontal - Dash? Hit ?
3 - Death ?
4 - Open Death Acknowledge
Left
?
5 - Close Acknowledge
Right
?
6 - Defend Acknowledge ?
7 - Evade ?
8 - ?
9 - Trigger ?
10 - Direct
Attack
?
11 - Direct
Attack
?
12 - Direct
Attack
?
13 - ?
14 - ?
15 - Indirect
Attack
?
16 - Indirect
Attack
Seated ?
17 - Indirect
Attack
Stand/Sit ?
18 - Seated+Hit ?
19 - Seated+Death ?
20 - Hit Seated
+
Acknowledge
Left
?
21 - Seated
+
Acknowledge
Right
?
22 - Critical
Hit?
Seated
+
Acknowledge
?