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- ...they can go either way. (To be clear, positive outcomes are also HP lost; HP is never gained.)'''}}8 KB (1,322 words) - 02:25, 16 February 2018
- ...character is hit for between 0% and 50% of [[HP]]. So if 50% (or more) of HP is lost the flash is 100% red. If 1% is lost then the flash is 2% red. Use33 KB (5,497 words) - 08:20, 24 October 2017
- ...rranged. The default is 0. No default behavior is specified. Mode 1 places HP in the top-left corner and MP in the top-right. Mode 2 trades the places of18 KB (2,971 words) - 04:13, 13 September 2018
- |pc[18]||=||available "HP" |pc[19]||=||initial/max HP46 KB (7,549 words) - 20:53, 6 December 2020