Sword of Moonlight

From Wiki

Jump to: navigation, search
Line 8: Line 8:
 
| publisher              = [[From Software]]
 
| publisher              = [[From Software]]
 
| platforms              = [[Microsoft Windows|Windows]]
 
| platforms              = [[Microsoft Windows|Windows]]
| genre                  = [[3D first person role-playing game maker]]
+
| genre                  = [[First person (video games)|First person]]<br/>[[Action role-playing game]]<br/>[[Game development tool]]
 
| first release version  = 1.0
 
| first release version  = 1.0
 
| first release date    = March 16, 2000
 
| first release date    = March 16, 2000

Revision as of 09:16, 24 June 2011

Sword of Moonlight: King's Field Making Tool
Genres First person
Action role-playing game
Game development tool
Developers From Software
Publishers From Software
Platforms Windows
First release 1.0
March 16, 2000
Latest release 1.2 (final)
Official website http://www.fromsoftware.jp/main/soft/som.html

Sword of Moonlight: King's Field Making Tool is a 3D first person RPG maker developed and published by From Software for the Japanese PC gaming and computing market.

The original suggested retail price was 9,280 yen[1]. For this modest sum a Sword of Moonlight owner is ostensibly sold an unfettered license to unlimited use of King's Field intellectual property. The user created games are then free to be distributed and or even sold like any other PC game, royalty free and independent of the original Sword of Moonlight software and its minimal EULA.

Outside of Japan Sword of Moonlight is largely regarded as a historical artifact. It is unique in including a license to a very successful game franchise in a product which costs no more than a big box video game. Also included is a sample game (with project files) in the form of a King's Field remake.

History

In Japan Sword of Moonlight in hindsight looks like a short lived phenomenon. Today it is difficult to locate any prominent games produced by Japanese users on the internet or elsewhere. It is generally thought that Sword of Moonlight upon release was a boxed product able to be found on store shelves in select retail outlets. Support for Sword of Moonlight was dropped after less than a two year run due to lack of interest from fans or From Software. Many serious bugs in the software were never addressed by online patches. To this day From Software still sells to Japanese residents old warehoused copies of Sword of Moonlight directly out of their offices via mail order at a discount price.

Non-traditional marketing makes importing a copy of Sword of Moonlight an especially challenging task, and due to this the product remained an enigma to collectors and curious parties alike for the larger part of the decade following its initial release. Once the de-facto embargo inevitably broke, the limited number of imported copies were in short order themselves copied, and shared, and translated into English. During this period Diadem of Maunstraut emerged as the first full-featured user made Sword of Moonlight game in the King's Field mold. Diadem's author would later produce Trismegistus, a puzzle game reminiscent of From Software's Echo Night series.

Present (2011)

Unofficial open source software exists[2] which effectively eliminates all bugs from the tool chain and the games produced with Sword of Moonlight. The same software extends the tools and games in new and novel ways. For example, ensuring compatibility with modern and future Windows operating systems and display drivers. Furthermore additional apps have been developed in order to supplement features never realized by official Sword of Moonlight add-on content.

Through the same extension mechanisms games are able to obtain modern standards in terms of graphical and professional presentation, and hardware acceleration. New games are touted to be in development on a regular basis. Related websites are putting in place infrastructure for collaborative development and resource management anticipating a new generation games.

Sword of Moonlight has been transformed into a multilingual platform with complete Unicode internationalization including multi-font (hybrid) character sets and online facilities providing wiki-like localization.

External Links