adjust extensions

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*blackened_tint

*blackened_tint2

*blue_flash_tint

bob_distance_multiplier

Introduced around 1.0.0.1, this extension multiplies the walking effect(s) experienced by the player. Values are limited to real numbers.

A multiplier of -1 is generally recommended in order to invert the bob effect. Does not apply to #do_bob. In reality when people walk the eye level does not gain any height, and a negative effect ensures the player will not be able to see anything that they shouldn't by bobbing up over visual obstacles.

draw_distance_multiplier

Introduced around 1.0.0.1, this extension multiplies the draw distance uniformly across maps. Values are limited to positive real numbers.

fog_pullback_factor

Introduced around 1.0.0.1, this extension pulls the fog to the player as the value approaches 1. It is then averaged with #fog_pushback_factor to determine where fog will begin. Values are limited to real numbers.

fog_pushback_factor

Introduced around 1.0.0.1, this extension pushes the fog away from the player arriving at the draw distance when the value reaches 1. It is then averaged with #fog_pullback_factor to determine where fog will begin. Values are limited to positive real numbers.

fog_saturate_multiplier

Introduced around 1.0.0.1, this extension multiplies the distance at which fog becomes fully saturated. Values are limited to positive real numbers.

*fov_frustum_multiplier

*green_flash_tint

*highlight_opacity_adjustment

*highlight_opacity_multiplier

*hud_gauge_depleted_half_tint

*hud_gauge_opacity_adjustment

*hud_gauge_opacity_multiplier

*lettering_contrast

*lettering_tint

*pc_dash_speed_multiplier

*pc_turn_speed_multiplier

*pc_walk_speed_multiplier

pov_baseline_in_meters

Introduced around 1.0.0.1, this extension adds to the player's eye level -- as of 1.0.0.1 arms are not yet adjusted accordingly. This is fixed in 1.1.1.5. Note that this extension does not change the height of the player in terms of passing beneath obstacles for example.. Values are limited to real numbers.

pov_baseline_in_meters was originally setup for Trismegistus (which does away with combat elements) and therefore the arm thing funnily enough was not a problem. Nevertheless the arms are an oversight. Arms work in 1.1.1.5.

*red_flash_tint

sky_ambience_factor

Absent as of 1.1.1.5. Will be back.

Introduced around 1.0.0.1, this extension colorizes the sky to match the global ambient light at 1. Values are limited to real numbers.

sky_emissive_factor

Absent as of 1.1.1.5. Will be back.

This extension is planned but not yet implemented. It will brighten the sky above 1 and darkens it below 1. It's meant to balance out the colours produced by #sky_ambience_factor.

sky_distance_multiplier

Introduced around 1.0.0.1, this extension works like #draw_distance_multiplier, however it only applies to maps with skies. It supersedes draw_distance_multiplier. Values are limited to positive real numbers.

sky_fadeline_multiplier

Introduced around 1.0.0.1, this extension determines a point between the fog saturation distance at 0 and the sky distance at 1 and smoothly blends things beyond that point into the sky. As if the sky is a second layer of fog beyond the first. Values are limited to real numbers between 0 and 1.

*start_blackout_factor

*sway_distance_multiplier