list of extensions

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====sky_emissive_factor====
 
====sky_emissive_factor====
This extension is planned but not yet implemented. It will brighten the sky above 1 and darkens it below 1. It's meant to balance out the colours produced by sky_ambience_factor.
+
This extension is planned but not yet implemented. It will brighten the sky above 1 and darkens it below 1. It's meant to balance out the colours produced by [[#sky_ambience_factor]].
  
 
====sky_distance_multiplier====
 
====sky_distance_multiplier====
{{Ex/inival|1.0.0.1|works like draw_distance_multiplier, however it only applies to map with skies. It supersedes draw_distance_multiplier}}
+
{{Ex/inival|1.0.0.1|works like [[#draw_distance_multiplier]], however it only applies to map with skies. It supersedes draw_distance_multiplier}}
  
 
====sky_fadeline_multiplier====
 
====sky_fadeline_multiplier====

Revision as of 07:15, 27 May 2011

This page is a list of Sword of Moonlight Extension Library extensions by section. Each extension is a named key and value pair belonging in a section following INI format rules.

Extensions

There are some basic style decisions in terms of the extension syntax. The most dominant is extensions which begin with do_ are yes/no (either on or off) extensions. Extensions beginning with do_not_ indicate that the extension normally goes into effect unless disabled. Most such extensions are dependent upon other extensions which must be enabled.

Other distinctions exist but should just be picked up upon through personal experience. This page is not a guideline for filling out a so-called Ex.ini file. Nor is it official documentation. Many extensions may be officially undocumented early in their life or perhaps forever, probably with good reason. These extensions can be documented here or elsewhere, but their officially undocumented status should be conveyed to the reader.

Sections

Anything not recognized as an extension is ignored. Normally this is a non-fatal error, however there is an "unnamed" section which exists implicitly before the first section. The only extension recognized inside is C. It may be set to an ISO-639 language code and ISO-3166 country code pair in order to change the locale of the file itself. The default locale is C, named after the C programming language. It is language neutral more or less.

The extension library C locale reserves the right to 6 letter ASCII section names with or without numbers immediately appended. Modules may use any other combination of characters.

The following is a list of terms used throughout the list proper.
  • An asterisk (*) indicates an extension is undocumented (within this page)



Adjust

bob_distance_multiplier

Introduced around 1.0.0.1, this extension multiplies the walking effect experienced by the player. Values are limited to real numbers.

draw_distance_multiplier

Introduced around 1.0.0.1, this extension multiplies the draw distance uniformly across maps. Values are limited to positive real numbers.

fog_pullback_factor

Introduced around 1.0.0.1, this extension pulls the fog to the player as the value approaches 1. It is then averaged with #fog_pushback_factor to determine where fog will begin. Values are limited to real numbers.

fog_pushback_factor

Introduced around 1.0.0.1, this extension pushes the fog away from the player arriving at the draw distance when the value reaches 1. It is then averaged with #fog_pullback_factor to determine where fog will begin. Values are limited to positive real numbers.

fog_saturate_multiplier

Introduced around 1.0.0.1, this extension multiplies the distance at which fog becomes fully saturated. Values are limited to positive real numbers.

pov_baseline_in_meters

Introduced around 1.0.0.1, this extension adds to the player's eye level -- as of 1.0.0.1 arms are not yet adjusted accordingly. Values are limited to real numbers.

pov_baseline_in_meters was originally setup for Trismegistus. Trismegistus does away with combat elements, and therefore the arm thing funnily enough was not a problem. Nevertheless the arms are an oversight.

sky_ambience_factor

Introduced around 1.0.0.1, this extension colorizes the sky to match the global ambient light at 1. Values are limited to real numbers.

sky_emissive_factor

This extension is planned but not yet implemented. It will brighten the sky above 1 and darkens it below 1. It's meant to balance out the colours produced by #sky_ambience_factor.

sky_distance_multiplier

Introduced around 1.0.0.1, this extension . Values are limited to works like #draw_distance_multiplier, however it only applies to map with skies. It supersedes draw_distance_multiplier.

sky_fadeline_multiplier

Introduced around 1.0.0.1, this extension determines a point between the fog saturation distance at 0 and the sky distance at 1 and smoothly blends things beyond that point into the sky. As if the sky is a second layer of fog beyond the first. Values are limited to real numbers between 0 and 1.



Author

*email_address_of_contact

*hours_in_which_to_phone

*international_production_title

*international_translation_title

*online_website_to_visit

*phone_number_of_contact

*international_translation_title

*online_website_to_visit



Boxart


Bugfix


Detail


Editor


Folder


Joypad


Keygen


Launch


Locale


Option


Output


Script


System


Window