sample extensions

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(footstep_identifier)
 
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====footstep_identifier====
 
====footstep_identifier====
  
{{Ex/inival|1.10.0.12|base 8192 identifiers|identifies a sound effect number to play (originally numerically named .SND extension computer files) when the player character takes a footstep. The default sound number is 30. It refers to one of the sounds used by non-player-characters. The high 12 bits of the identifier are reserved for a second sound to differentiate between the heel and toe of Homo-sapien shaped foot. Identifier 0 plays no sound, emulating [[Sword of Moonlight 2000]]|identifier}}
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{{Ex/inival|1.2.0.12|base 8192 identifiers|identifies a sound effect number to play (originally numerically named .SND extension computer files) when the player character takes a footstep. The default sound number is 30. It refers to one of the sounds used by non-player-characters. The high 12 bits of the identifier are reserved for a second sound to differentiate between the heel and toe of Homo-sapien shaped foot. Identifier 0 plays no sound, emulating [[Sword of Moonlight 2000]]|identifier}}
  
 
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Latest revision as of 10:44, 15 February 2016


footstep_identifier[edit]

Introduced around 1.2.0.12, this extension identifies a sound effect number to play (originally numerically named .SND extension computer files) when the player character takes a footstep. The default sound number is 30. It refers to one of the sounds used by non-player-characters. The high 12 bits of the identifier are reserved for a second sound to differentiate between the heel and toe of Homo-sapien shaped foot. Identifier 0 plays no sound, emulating Sword of Moonlight 2000. Values are limited to base 8192 identifiers.[#]