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  • ...e ''images'' namespace is a graphical image which can include additional [[3D texture mapping]] properties. If an image needs to be texture mapped in mor ...vertex or per pixel light level. The fourth number is a pseudo-homogeneous coordinate differentiating between point (at 1) and directional (at 0) light sources.
    63 KB (10,278 words) - 05:26, 22 August 2013
  • ...s alike. Emulation <u>can</u> be turned on when not using do_2k. In the F5 system function overlay screen an "emu" icon will appear beside "fps" when emulati ...r it's still recommended the texture be replaced using the aging image key system. You may mark custom textures this way in order to create your own shadows.
    33 KB (5,497 words) - 08:20, 24 October 2017
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