King's Field II
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− | {{nihongo|'''''King's Field II'''''|キングスフィールドII}} is a medieval-themed [[First person (video games)|first-person]] [[computer role playing game|role playing video game]] produced by [[From Software]] for the [[PlayStation]] in {{vgy|1995}}. It is the second entry in the [[King's Field (series)|King's Field series]] and the first one released internationally. Since the original ''[[King's Field]]'' was released exclusively in [[Japan]], the [[English language]] version of ''King's Field II'' was retitled ''King's Field''. | + | {{nihongo|'''''King's Field II'''''|キングスフィールドII}} is a medieval-themed [[First person (video games)|first-person]] [[computer role playing game|role playing video game]] produced by [[From Software]] for the [[PlayStation]] in {{vgy|1995}}. It is the second entry in the [[King's Field (series)|King's Field series]] and the first one released internationally. Since the original ''[[King's Field]]'' was released exclusively in [[Wikipedia:Japan|Japan]], the [[Wikipedia:English language|English language]] version of ''King's Field II'' was retitled ''King's Field''. |
==Synopsis== | ==Synopsis== | ||
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==Reception== | ==Reception== | ||
− | On release, ''[[Famicom Tsūshin]]'' scored the game a 35 out of 40.<ref>NEW GAMES CROSS REVIEW: KING's FIELD II. Weekly Famicom Tsūshin. No.345. Pg.32. 28 July 1995.</ref> ''[[Electronic Gaming Monthly]]'' scored it a 8.375 out of 10, with one of their four reviewers remarking, "This title has all the great aspects of a true RPG, including items to pick up and equip, but also has an adventure feel to it because of the strategy used in doing battle with the enemies." Though one of the reviewers complained about the players character's slow movement, another two felt it added to the realism.<ref name="EGM79">{{cite journal|last= |first= |title=Review Crew: King's Field |journal=[[Electronic Gaming Monthly]]|issue=79|publisher=[[Ziff Davis]]|date=February 1996|page=32}}</ref> Scary Larry of ''[[GamePro]]'' took the negative side on the issue, arguing that "Chasing monsters is one thing, but chasing them in slow motion while they speed up to kill you is a different matter." He also criticized the slowly charging weapon bar and the graphical similarity of the levels and monsters, and compared the game unfavorably to ''[[DeathKeep]]'', another first-person dungeon crawling RPG which was released for the [[3DO Interactive Multiplayer|3DO]] at around the same time.<ref>{{cite journal|last= |first= |title=ProReview: King's Field II[Sic - The review variously refers to the game as "King's Field" and "King's Field II", presumably due to confusion over the differing titles in Japan and North America.]|journal=[[GamePro]]|issue=91|publisher=[[IDG]]|date=April 1996|page=98}}</ref> | + | On release, ''[[Wikipedia:Famicom Tsūshin|Famicom Tsūshin]]'' scored the game a 35 out of 40.<ref>NEW GAMES CROSS REVIEW: KING's FIELD II. Weekly Famicom Tsūshin. No.345. Pg.32. 28 July 1995.</ref> ''[[Wikipedia:Electronic Gaming Monthly|Electronic Gaming Monthly]]'' scored it a 8.375 out of 10, with one of their four reviewers remarking, "This title has all the great aspects of a true RPG, including items to pick up and equip, but also has an adventure feel to it because of the strategy used in doing battle with the enemies." Though one of the reviewers complained about the players character's slow movement, another two felt it added to the realism.<ref name="EGM79">{{cite journal|last= |first= |title=Review Crew: King's Field |journal=[[Wikipedia:Electronic Gaming Monthly|]]|issue=79|publisher=[[Ziff Davis]]|date=February 1996|page=32}}</ref> Scary Larry of ''[[Wikipedia:GamePro|GamePro]]'' took the negative side on the issue, arguing that "Chasing monsters is one thing, but chasing them in slow motion while they speed up to kill you is a different matter." He also criticized the slowly charging weapon bar and the graphical similarity of the levels and monsters, and compared the game unfavorably to ''[[Wikipedia:DeathKeep|DeathKeep]]'', another first-person dungeon crawling RPG which was released for the [[Wikipedia:3DO Interactive Multiplayer|3DO]] at around the same time.<ref>{{cite journal|last= |first= |title=ProReview: King's Field II[Sic - The review variously refers to the game as "King's Field" and "King's Field II", presumably due to confusion over the differing titles in Japan and North America.]|journal=[[GamePro]]|issue=91|publisher=[[IDG]]|date=April 1996|page=98}}</ref> |
==References== | ==References== |
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King's Field II | |
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Developer(s) | From Software |
Publisher(s) |
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Designer(s) | Naotoshi Zin (executive producer) |
Series | King's Field |
Platform(s) | PlayStation, PlayStation Network |
Release date(s) | PlayStationPlayStation Network
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Genre(s) | First person role-playing game |
Mode(s) | Single-player |
King's Field II (キングスフィールドII ) is a medieval-themed first-person role playing video game produced by From Software for the PlayStation in 1995. It is the second entry in the King's Field series and the first one released internationally. Since the original King's Field was released exclusively in Japan, the English language version of King's Field II was retitled King's Field.
Synopsis[edit]
The game takes place on the island of Melanat. The player takes the role of Granitiki prince Aleph (アレフ・ガルーシャ・レグナス) (alternatively named Alef/Alexander), who has taken it upon himself, as one of the king of Verdite's closest friends, to retrieve the holy sword known as the Moonlight Sword, and return it to King Alfred of the kingdom of Verdite. Alexander is washed up on the coast of Melanat, as the sole survivor after the ship he came with sank into the ocean. To find the Moonlight Sword, Alexander must press ever forward and uncover the secrets the dark island of Melanat holds.
Reception[edit]
On release, Famicom Tsūshin scored the game a 35 out of 40.[2] Electronic Gaming Monthly scored it a 8.375 out of 10, with one of their four reviewers remarking, "This title has all the great aspects of a true RPG, including items to pick up and equip, but also has an adventure feel to it because of the strategy used in doing battle with the enemies." Though one of the reviewers complained about the players character's slow movement, another two felt it added to the realism.[3] Scary Larry of GamePro took the negative side on the issue, arguing that "Chasing monsters is one thing, but chasing them in slow motion while they speed up to kill you is a different matter." He also criticized the slowly charging weapon bar and the graphical similarity of the levels and monsters, and compared the game unfavorably to DeathKeep, another first-person dungeon crawling RPG which was released for the 3DO at around the same time.[4]
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