MDL file
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VB ¦ NB ¦ PB | VB ¦ NB ¦ PB | ||
− | These three 32bit | + | These three 32bit{{dagger}} values are offsets which should be added to the end of the header (or the beginning of the first primitive channel ''sub header'') in order to reach the beginning of the Vertex/Normal/Primitive (face) data belonging to this primitive channel. Part of the [[#Per vertex location]], [[#Per vertex lighting]], and [[#3D primitives]] blocks respectively. The units are in 32bit intervals. In other words, a value of 4, indicates 16 bytes. The offsets are absolute, which is to say, not relative to one another. |
VC ¦ NC ¦ PC | VC ¦ NC ¦ PC | ||
− | These three 32bit | + | These three 32bit{{dagger}} values account for the number of elements expected to be found within the data indicated by VB, NB, PB respectively. |
+ | |||
+ | {{dagger|The alignment is 32bit, the values themselves may be 16bit.}} | ||
</fieldset> | </fieldset> | ||
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<fieldset class="spec"> | <fieldset class="spec"> | ||
<legend class="tech">3D PRIMITIVES BLOCK | <legend class="tech">3D PRIMITIVES BLOCK | ||
+ | |||
==3D primitives== | ==3D primitives== | ||
</legend> | </legend> |
Revision as of 16:42, 7 April 2011
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