MDL file
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The word length of the frame buffer in total is not part of the MDL format. It is necessary to traverse the coarsest level of granularity afforded the frame buffer model in order to compute it. Or in fact to arrive at the end of the the animation itself. Which is where you will find the next animation, and so on, until the last animation indicated in the [[#Header]] is encountered. | The word length of the frame buffer in total is not part of the MDL format. It is necessary to traverse the coarsest level of granularity afforded the frame buffer model in order to compute it. Or in fact to arrive at the end of the the animation itself. Which is where you will find the next animation, and so on, until the last animation indicated in the [[#Header]] is encountered. | ||
− | The first channel operation sequence of the first frame of the first animation includes some additional information which describes a skeletal hierarchy by ID. IDs up to the number of [[#Primitive channels]] | + | The first channel operation sequence of the first frame of the first animation includes some additional information which describes a skeletal hierarchy by ID. IDs up to the number of [[#Primitive channels]] indicated by the header refer to the primitive channels themselves per each ''sub header''. Subsequent IDs refer to until hence undefined animation-only channels, ie. lacking geometry. |
− | Each channel operation has the net effect of transforming (eg. translating and rotating) its channel | + | Each channel operation has the net effect of transforming (eg. translating and rotating) its assigned channel little by little something like stop-motion animation. |
</ifieldset> | </ifieldset> | ||
Revision as of 19:05, 8 April 2011
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