This block is a TIM image which works as a [[3D Texture]]. The TIM specifications are not fully implemented by Sword of Moonlight. 24bit color mode is not supported. Dimensions are restricted to 256x256 pixels or less. It's generally not known to what extent the PlayStation frame buffer is implemented. Up to four 256x256 textures are known to work (some speculations are conceivable.)
</fieldset>
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<fieldset class="spec">
<fieldset class="spec">
Revision as of 17:14, 7 April 2011
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