MDL file

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(trying things)
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|LF||HA||SA||TB||PC||U0||-16-||PCSZ||-16-||HASZ||SASZ
 
|LF||HA||SA||TB||PC||U0||-16-||PCSZ||-16-||HASZ||SASZ
 
|}
 
|}
<fieldset class="spec">
+
<ifieldset class="spec">
 
<legend>
 
<legend>
 
[[swordofmoonlight.h]]
 
[[swordofmoonlight.h]]
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|SASZ:||softanimwords||''dword sizeof diffs block''
 
|SASZ:||softanimwords||''dword sizeof diffs block''
 
|}
 
|}
</fieldset>
+
</ifieldset>
 
</fieldset>
 
</fieldset>
 
<fieldset class="spec">
 
<fieldset class="spec">

Revision as of 23:48, 11 March 2011

<legend class="caps">

Header

</legend>

LF HA SA TB PC U0 -16- PCSZ -16- HASZ SASZ

<ifieldset class="spec"> <legend> swordofmoonlight.h </legend>

LF: leadflags perhaps bitwise flags
HA: hardanims JointMIMe-like animation (PSOne)
SA: softanims Vertex/normal MIMe animation
TB: timblocks Textures (PSOne TIM image format)
PC: primchans or more required (meshes)
U0: unknown00 perhaps always one
PCSZ: primchanwords dword anims block offset
HASZ: hardanimwords dword sizeof anims block
SASZ: softanimwords dword sizeof diffs block

</ifieldset>

<legend class="tech">1st PRIMITIVE CHANNEL

Primitive channels

</legend>

<legend>⋯</legend>

<legend>Nth PRIMITIVE CHANNEL</legend>

<legend class="tech">3D PRIMITIVES BLOCK

3D primitives

</legend>

<legend class="tech">PER VERTEX LOCATION BLOCK

Per vertex location

</legend>

<legend class="tech">PER VERTEX LIGHTING BLOCK

Per vertex lighting

</legend>

<legend class="tech">Tinman ANIMATIONS BLOCK

Tinman animations

</legend>

<legend class="tech">Scarecrow ANIMATIONS BLOCK

Scarecrow animations

</legend>

<legend class="tech">1st PlayStation .TIM IMAGE

TIM imaging

</legend>

<legend>⋯</legend>

<legend>Nth PlayStation .TIM IMAGE</legend>