MDL file
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Revision as of 00:05, 12 March 2011 by
Holy Diver
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Contents
1
Header
2
Primitive channels
3
3D primitives
4
Per vertex location
5
Per vertex lighting
6
Tinman animations
7
Scarecrow animations
8
TIM imaging
<legend class="caps">
Header
</legend>
LF
HA
SA
TB
PC
U0
-16-
PCSZ
-16-
HASZ
SASZ
<ifieldset class="spec"> <legend>
swordofmoonlight.h
</legend>
LF:
leadflags
perhaps bitwise flags
HA:
hardanims
JointMIMe-like animation (PSOne)
SA:
softanims
Vertex/normal MIMe animation
TB:
timblocks
Textures (PSOne TIM image format)
PC:
primchans
or more required (meshes)
U0:
unknown00
perhaps always one
-16-
PCSZ:
primchanwords
dword anims block offset (could be 32bit)
-16-
HASZ:
hardanimwords
dword sizeof anims block
SASZ:
softanimwords
dword sizeof diffs block
</ifieldset>
<legend class="tech">1st PRIMITIVE CHANNEL
Primitive channels
</legend>
<legend>⋯</legend>
<legend>Nth PRIMITIVE CHANNEL</legend>
<legend class="tech">3D PRIMITIVES BLOCK
3D primitives
</legend>
Main article:
3D Primitive
<legend class="tech">PER VERTEX LOCATION BLOCK
Per vertex location
</legend>
Main article:
3D Vertex#Location
<legend class="tech">PER VERTEX LIGHTING BLOCK
Per vertex lighting
</legend>
Main article:
3D Vertex#Lighting
<legend class="tech">Tinman ANIMATIONS BLOCK
Tinman animations
</legend>
Main article:
Tinman animation
<legend class="tech">Scarecrow ANIMATIONS BLOCK
Scarecrow animations
</legend>
Main article:
Scarecrow animation
<legend class="tech">1st PlayStation .TIM IMAGE
TIM imaging
</legend>
<legend>⋯</legend>
<legend>Nth PlayStation .TIM IMAGE</legend>
Categories
:
Sword of Moonlight
File formats
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