JSOM

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==External Links==
 
==External Links==
*[http://www.swordofmoonlight.net/canvas.php?shadow=1 A WebGL webpage displaying JSOM content (a WebGL compliant browser is required)]
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*[http://www.swordofmoonlight.net/canvas.php A WebGL webpage displaying JSOM content (a WebGL compliant browser is required)]
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*[http://www.swordofmoonlight.net/canvas.php?shadow=1 Another demonstration with animation (this one may take a while to load)]
 
*[http://svn.swordofmoonlight.net/code/JSOM/ABOUT/English.txt README file for the JSOM command line program]
 
*[http://svn.swordofmoonlight.net/code/JSOM/ABOUT/English.txt README file for the JSOM command line program]
  
 
==Subpages==
 
==Subpages==
 
{{sublist}}
 
{{sublist}}

Revision as of 13:35, 20 February 2012

JSOM (JSON Sword-of-Moonlight Object Model, or JSON Scene Object Model) is a project to convert Sword of Moonlight files (largely graphical in nature) into a JSON schema (the schema itself is called JSOM) that is first and foremost applicable to WebGL. WebGL is an emerging 3D graphics standard for the WWW. In a nutshell; OpenGL ES + ECMAScript = WebGL.

The schema itself is not based on Sword of Moonlight. It just came to be due to the need for a schema. The title is just for posterity sake. JSOM stands for "JSON Sword of Moonlight Object Model". It is technically a recursive acronym of happenstance -- the model itself also happens to be very recursive in nature. "JSON Scene Object Model" also works as as a backronym.

Implementations

JSOM is the name of a command line program that does conversion of Sword of Moonlight related files to JSON files using the JSOM schema. A rendering application (most likely programmed in JavaScript) is then able to display the content of the JSON files.

External Links

Subpages