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- Image:SOMInst3.png|Sword of Moonlight step #1 Image:SOMInst3.png|Sword of Moonlight step #18 KB (336 words) - 20:50, 10 December 2019
- This section is available since [[SomEx|1.1.2.2]]. {{dagger|Prior to 1.2.1.14 the formula had been P*(1+Strength/50)*S in keeping with being a strict bonus. Ever since it is geome8 KB (1,322 words) - 02:25, 16 February 2018
- {{Ex/inival|1.0.0.1|hexadecimal colour codes|sets the "drop shadow" colour of the function over {{Ex/inival|1.0.0.1|hexadecimal bit masks|allows an overlay to suppress, or temporarily turn of5 KB (904 words) - 07:47, 22 January 2013
- ...ary/adjust_extensions&oldid=1633]. Many extensions changed with SomEx ver. 1.2.0.8. {{Ex/inival|1.2.0.8|real numbers|establishes the depth below a map tile that cannot be pa13 KB (2,152 words) - 02:26, 16 February 2018
- ! scope="row"|12 KB (227 words) - 12:08, 23 November 2020
- ...statement" means a representation of 1 or 0. It may be the Arabic numerals 1 or 0, yes or no, on or off, and some additional semantical operations not e *As of 1.1.2.1 a "number" has a special meaning. Refer to [[SomEx/list_of_numbers]] and [[6 KB (1,037 words) - 21:26, 11 February 2018
- 1 ="Walking" 1="Walking"9 KB (1,547 words) - 12:09, 23 November 2020
- ''Since 1.2.0.8 this setting need not be "constant". It is due to be changed.'' ...nd becomes fully opaque as the vertical distance from the floor approaches 1 in sky model coordinates.18 KB (2,971 words) - 04:13, 13 September 2018
- ...e the formal 1st_button_action and 1st_button_reaction constructions where 1 is a button number and anything goes between it and _button_action or _butt '''Note: as of 1.1.1.5 the addition of this section to the Ex.ini file will make game controller6 KB (945 words) - 14:09, 11 May 2013
- {{Ex/inival|1.0.0.1|positive whole numbers|conveys the version of Direct3D desired for visual p {{Ex/inival|1.0.0.1|binary statements|pauses the game automatically whenever the window loses f10 KB (1,687 words) - 08:30, 17 March 2018
- | foundation = November 1, 1986 **''[[Kuon (game)|Kuon]]'' - Dec 7, 2004 (JP: Apr 1, 2004)10 KB (1,493 words) - 06:32, 2 March 2012
- This section is available as of [[SomEx|1.1.1.6]]. '''Note: that buttons 1 through 8 are configured by Sword of Moonlight in game. If you assign actio2 KB (337 words) - 04:47, 23 February 2018
- {{Ex/inival|1.1.2.3|any string of text|complements [[#sort_...]]. Profiles that were not so {{Ex/inival|1.2.2.2|base 256 identifiers|is established mainly so end-users may change th9 KB (1,506 words) - 16:56, 23 May 2018
- Since 1.2.1.14 the first subscript of pc is a character identifier. [[SomEx]] translate {{dagger|pc[12] is added by SomEx 1.2.0.10. 4 through 11 were supposed to be previously available, however a pr46 KB (7,549 words) - 20:53, 6 December 2020
- ...raight value, or a bitwise combination of flag values. Known values are 0, 1, and 4. For not animated, [[Tinman]] style animation, and [[Scarecrow]] sty ...lues indicating a three dimensional surface normal. The convention is 4096:1. Not enough attention has been payed to if/when the values are normalized p12 KB (1,834 words) - 05:19, 21 August 2013
- ...]]</includeonly><noinclude>[[Wikipedia:Articles for deletion/Log/2011 July 1#{{anchorencode:Sword of Moonlight: King's Field Making Tool}}|View log]]</n ..., [[User:Ron Ritzman|Ron Ritzman]] ([[User talk:Ron Ritzman|talk]]) 00:52, 1 July 2011 (UTC)</small><!-- from Template:Relist -->25 KB (4,052 words) - 03:20, 29 October 2011
- |SETUP||selects from the player setup menu. Historically either 1 or 2 of [[SOM_SYS]].4 KB (649 words) - 23:04, 23 July 2023
- "url": 1, "array": 1,63 KB (10,278 words) - 05:26, 22 August 2013
- ===IV. Act 1: Base Camp Sol=== {{Main|King's Field Episode IV: A New Hope/4-1|l1=4-1}}17 KB (2,965 words) - 02:53, 22 November 2020
- ...he controls configuration screen alongside textual bullets that look like (1) through (8) and can be translated with the (%d) built-in [[Wikipedia:gette {{Ex/inival|1.0.0.1|synthetic fonts|takes the part after ''fonts_to_use_instead_of_'' and uses7 KB (1,016 words) - 02:35, 22 September 2015
- ...character setup menu of [[SOM_SYS]]. If not 2 then SETUP should default to 1.17 KB (2,963 words) - 12:11, 23 July 2014
- ...bers|exponentiates the corkscrew gesture. The gesture is most sensitive at 1. The default power is 2. Refer to [[#do_not_corkscrew]]|real}} {{Ex/inival|1.1.1.7|binary statements|in the affirmative eliminates the "corkscrew" maneuver19 KB (2,982 words) - 00:39, 12 October 2020
- ...ly the [[Sword of Moonlight Extension Library]] beginning with version 1.1.1.8) is an unofficial [[Sword of Moonlight (2000)]] extension framework. It i ...pt for the final number which by definition cannot be 0. It starts over at 1 instead, and can appear to skip numbers.7 KB (1,149 words) - 08:12, 3 November 2015
- *''Basement 1''7 KB (1,244 words) - 04:25, 3 November 2011
- ''Formerly '''do_som''' prior to 1.1.2.12. Formerly '''do_2000''' prior to 1.2.0.8.'' {{Ex/inival|1.2.0.8|binary statements|in the affirmative enables emulation of [[Sword of33 KB (5,497 words) - 08:20, 24 October 2017
- ...- He is a sword master who knew the kings father and will teach Lyle level 1 sword magic, give him the Ichrius' wings, and upon meeting certain requirem8 KB (1,280 words) - 02:33, 4 November 2011
- ''As of 1.1.1.7 some extensions in this section are switched on by default. Refer to [[#d ...m all of the INI files involved the new default behavior, as of around 1.1.1.5, is to fix every bug. However in practice some fixes may slip through the11 KB (1,827 words) - 17:39, 28 July 2015
- *Base No. 112 KB (2,172 words) - 04:24, 3 November 2011